![]() ![]() Throw a grenade and its blast radius will chunk everything in an almost perfect circle to pieces, but the ensuing destruction also means that the remaining rock wall is weak enough to crumble under the heat of the lava on the other side. I'm also reminded of the similarly physics-based Noita, where every pixel is simulated and impacted by elements. As you drill, tunnel walls form around you with the same satisfying feeling you get from power washing, or from toppling a tower in Teardown. In what I can only describe as "not your daddy's Dig Dug," gameplay has you drilling your way through a darkly lit cave system to search for resources or enemies, with some impressively detailed physics. Enter procedurally generated levels with fully destructible environment, to build your base, dig some tunnels and find the precious Lumen - humanity's only chance for survival. Like all macguffins, you're not the only one after the Lumen minerals, or the only one willing to fight for them. Lumencraft is a top-down, rogue-like shooter with base building and tower defense elements. You're humanity's last hope to obtain the precious Lumen minerals, which store up enough energy to stave off extinction. Lumencraft developer 2Dynamic Games describes it as a top-down shooter with tower defense elements like turrets to fend off huge swarms of underground bugs.
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